Tag: Architecture

Interactive Universal Club Application Simulation

Interactive Universal Club Application Simulation

21-October-2020 By Jeffrey Cooper

I’m happy to announce that, after some time developing, I’m launching the Interactive Universal Club Application Simulator. I wrote a 5-part series on this concept last spring called The Virtualized Club, which you can find via the link. In a nutshell, there is no reason that a Club’s bespoke application cannot track your workouts at

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The Virtualized Club: Transcending the Four Wa...

21-April-2020 By Jeffrey Cooper

Note: This series has been updated to add a 5th part, which covers working out at work. These articles are written as an idea takes form, so as I write subsequent articles, things occur to me that I go back and address. Partly, this is thinking out loud as an idea evolves. Also note that

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The Virtualized Club:  Transcending the Four Walls- Part 1
The Role of Context in Match Candidate Reduction and Result Classification

The Role of Context in Match Candidate Reductio...

6-April-2020 By Jeffrey Cooper

Automatic detection and categorization of motion is processor intensive. Using the context of the user provides valuable constraints to reduce the set of possible matches.

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Modularity and Architecture- The Importance of ...

1-April-2020 By Jeffrey Cooper

Products designed with modularity and architecture in mind are inherintly more flexible, customizable and adaptable to future changes in technology and markets.

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Modularity and Architecture- The Importance of Good Design
Smart Home of the Future

Smart Home of the Future

29-January-2020 By Jeffrey Cooper

The ideal smart home of the future will be fully automated, learn on it's own, yet provide seamless override by the owner when needed.

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Digital Distractions

21-December-2019 By Jeffrey Cooper

You will see a common theme in my writing about technology, and that is an emphasis on simplicity. The system you are deploying should be as simple as possible for the end user to use. Ideally, the user has little or nothing to do at all to use the system. In an Immersive Space, it’s

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Digital Distractions
Immersive Spaces: UX In The Real World (Part 2)

Immersive Spaces: UX In The Real World (Part 2)

14-December-2019 By Jeffrey Cooper

In the previous article, I laid out my thinking process towards approaching most problems and concepts. In this second foundation article, we’ll dive one level deeper. For immersive solutions that involve the interaction of components, I follow an approach such that the usage of the system is as evident as possible and uncomplicated. These systems can

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Ways of Thinking- An Introduction (Part 1)

14-December-2019 By Jeffrey Cooper

I’ve been considering for some time a series of articles that follow my passion for innovation and new ideas, particularly around (but not limited to) the area of IoT. Before I publish those articles, I felt that an introduction and a framework for those ideas was needed, to put in context the thought process that went

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Ways of Thinking- An Introduction (Part 1)

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