Category: Technology

The Connected Gym: Tier 3- Sensor Fusion

The Connected Gym: Tier 3- Sensor Fusion

24-February-2020 By Jeffrey Cooper

In the previous articles Connected Gym, Part 1 and Part 2, we examined how to outfit your club with a system to allow automatic capture of workouts in the club using a smart watch and beacons. Part 1 described a minimum setup that has a clear set of benefits. Part 2 expanded that across the

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The Connected Gym: Tier 2- Adding Beacons

15-February-2020 By Jeffrey Cooper

Part 2 of the Connected Gym series. Once you've got automated check-in, the next step is to expand the solution and cover the club. The benefit is a wealth of new analytical data to make your club more efficient and identify new sources of revenue, and most easily identify upsells.

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The Connected Gym: Tier 2- Adding Beacons
Smart Home of the Future

Smart Home of the Future

29-January-2020 By Jeffrey Cooper

The ideal smart home of the future will be fully automated, learn on it's own, yet provide seamless override by the owner when needed.

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WiFi Sensing in the Smart Home

8-January-2020 By Jeffrey Cooper

I saw an interesting announcement today from Linksys regarding new WiFi sensing capabilities. Their Velop system can already be reliably used to detect intruders in your house. While currently they cannot tell the location of the person, they say they are working on this. They announced this week that the system is getting an upgrade.

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WiFi Sensing in the Smart Home
The Connected Gym:  Tier 1- Automated Check-in & Check-out

The Connected Gym: Tier 1- Automated Check-in ...

2-January-2020 By Jeffrey Cooper

Advanced Technology in your Fitness Club. How to implement a Digital Doorway to your gym's Immersive Fitness space.

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Digital Distractions

21-December-2019 By Jeffrey Cooper

You will see a common theme in my writing about technology, and that is an emphasis on simplicity. The system you are deploying should be as simple as possible for the end user to use. Ideally, the user has little or nothing to do at all to use the system. In an Immersive Space, it’s

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Digital Distractions
Immersive Spaces: UX In The Real World (Part 2)

Immersive Spaces: UX In The Real World (Part 2)

14-December-2019 By Jeffrey Cooper

In the previous article, I laid out my thinking process towards approaching most problems and concepts. In this second foundation article, we’ll dive one level deeper. For immersive solutions that involve the interaction of components, I follow an approach such that the usage of the system is as evident as possible and uncomplicated. These systems can

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Ways of Thinking- An Introduction (Part 1)

14-December-2019 By Jeffrey Cooper

I’ve been considering for some time a series of articles that follow my passion for innovation and new ideas, particularly around (but not limited to) the area of IoT. Before I publish those articles, I felt that an introduction and a framework for those ideas was needed, to put in context the thought process that went

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Ways of Thinking- An Introduction (Part 1)

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